Like the previous example, we can select triangle, square or pentagon, by selecting the appropriate CheckBox.
Now we can select more than one choice.
package ex66;
import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.CheckBox;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.scene.shape.Polygon;
import javafx.stage.Stage;
public class Ex66 extends Application {
final int RADIUS = 100;
@Override
public void start(Stage stage) {
VBox root = new VBox(20);
root.setAlignment(Pos.CENTER);
HBox hbox = new HBox(50);
hbox.setAlignment(Pos.CENTER);
CheckBox triangleCB = new CheckBox("Triangle");
CheckBox squareCB = new CheckBox("Square ");
CheckBox pentagonCB = new CheckBox("Pentagon ");
hbox.getChildren().setAll(triangleCB, squareCB,
pentagonCB);
Polygon triangle = new Polygon(getDouble(3));
triangle.setFill(Color.RED);
Polygon square = new Polygon(getDouble(4));
square.setFill(Color.BLUE);
Polygon pentagon = new Polygon(getDouble(5));
pentagon.setFill(Color.GREEN);
triangle.visibleProperty().bind(
triangleCB.selectedProperty());
square.visibleProperty().bind(
squareCB.selectedProperty());
pentagon.visibleProperty().bind(
pentagonCB.selectedProperty());
root.getChildren().addAll(hbox,
triangle, square, pentagon);
Scene scene = new Scene(root, 400, 800, Color.CORNSILK);
stage.setTitle("Example 66. CheckBox");
stage.setScene(scene);
stage.show();
}
private double[] getDouble (int n) {
double[] array = new double[2*n];
for (int i = 0; i<n; i++){
array[2*i] = RADIUS*Math.cos(2*Math.PI/n*i);
array[2*i+1]=RADIUS*Math.sin(2*Math.PI/n*i);
}
return array;
}
public static void main(String[] args) {
launch();
}
}
This is the output after selecting triangle and pentagon:
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