With AudioClip we can load audio into memory. For large files we should use streaming Media API.
In Audacity (audio editor), selecting Generate menu and Chirp... option, we can generate a chirp sound and then export in to a wav file. The default length is 30 second which should be OK. Of course it does not matter what the sound is, as long as it is a small file. We place the file in the src folder.
Rather than using the full path, we can create a URL and then convert it to String in the AudioClip constructor. If the Play button is pressed, we call the play method for the AudioClip object.
package ex71;
import java.net.URL;
import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.VBox;
import javafx.scene.media.AudioClip;
import javafx.stage.Stage;
public class Ex71 extends Application {
    private final String style =
            "-fx-font-family: Georgia; -fx-font-size: 32;"
            +"-fx-text-fill: purple;";
    @Override
    public void start(Stage stage) {
        URL chirpURL = getClass().getResource("/chirp.wav");
        AudioClip chirp = new AudioClip(chirpURL.toString());
        
        Button button = new Button("Play");
        button.setStyle(style);
        button.setOnAction(e->chirp.play());
        
        VBox vbox = new VBox(button);
        vbox.setAlignment(Pos.CENTER);
        vbox.setStyle("-fx-background-color: lime");
        Scene scene = new Scene(vbox, 400, 300);
        stage.setTitle("Example 71. AudioClip");
        stage.setScene(scene);
        stage.show();
    }
    
    public static void main(String[] args) {
        launch();
    }
}
 
This is the output:
 
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