With AudioClip we can load audio into memory. For large files we should use streaming Media API.
In Audacity (audio editor), selecting Generate menu and Chirp... option, we can generate a chirp sound and then export in to a wav file. The default length is 30 second which should be OK. Of course it does not matter what the sound is, as long as it is a small file. We place the file in the src folder.
Rather than using the full path, we can create a URL and then convert it to String in the AudioClip constructor. If the Play button is pressed, we call the play method for the AudioClip object.
package ex71;
import java.net.URL;
import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.VBox;
import javafx.scene.media.AudioClip;
import javafx.stage.Stage;
public class Ex71 extends Application {
private final String style =
"-fx-font-family: Georgia; -fx-font-size: 32;"
+"-fx-text-fill: purple;";
@Override
public void start(Stage stage) {
URL chirpURL = getClass().getResource("/chirp.wav");
AudioClip chirp = new AudioClip(chirpURL.toString());
Button button = new Button("Play");
button.setStyle(style);
button.setOnAction(e->chirp.play());
VBox vbox = new VBox(button);
vbox.setAlignment(Pos.CENTER);
vbox.setStyle("-fx-background-color: lime");
Scene scene = new Scene(vbox, 400, 300);
stage.setTitle("Example 71. AudioClip");
stage.setScene(scene);
stage.show();
}
public static void main(String[] args) {
launch();
}
}
This is the output:
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